As reported on Drobe, Andreas Dehmel has updated Doom It Yourself, his portable Doom source code based LinuxDoom 1.10, to version 4.4. For RISC OS, it has been made 32-bit compatible (although doesn't require a Risc PC to run), and bilinear resampling and masked segments have also been added.
The DIY frontend has also been updated to 1.15, and is now 32-bit compatible as well. ArmDeu, a utility that merges WADs that is needed for various patches, has been updated to version 1.18.
32-bit version of FastSpr
Bruno D'Arcangeli has made a 32-bit version of Andrew Southgate's FastSpr. This sprite-plotting module has been used in many games (*cough*Asylum*cough*), and whilst of course it doesn't automatically convert any game using it to 32-bit, it means some of the nasty work has already been done. He's also converted TrackerModule, which makes me all nostalgic...
And now, a rarity in RISC OS land - a new game (or at least, new to us, anyway. Ahem). Written by Neil White, here comes Shemozzle. "The probe bots you have sent down to the planet are malfunctioning. It seems the magnetic pull of the planet is affecting the control circuitry in all related mechanisms, so you'll have to try to use the remote contol panel to get them to their launcher pods" is how Neil describes it. And if you want to know what the Shemozzle means, try here.
As mentioned on our forums by David Boddie, this month's edition of Edge Retro has reprints of their various articles detailing the making of various games, including Exile, Elite, Repton and Chuckie Egg. Well worth a look if you didn't get them the first time round.
And finally, there's a wonderful thread on comp.sys.acorn.games at the moment, with old Acorn games authors giving some nice behind-the-scenes info about their games.