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Acorn Arcade forums: Games: Starfighter 3000 Iyonix version
 
  Starfighter 3000 Iyonix version
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Nathan Message #118460, posted by Wrath at 16:14, 11/8/2011, in reply to message #118430
Member
Posts: 154

Sorry I don't follow. SF:TNG is 32-bit compatible because it works on the Iyonix. What is the ARMini - 64bit?
SF:TNG needs the SharedSound module which is available on the Iyonix but not on beagleboard etc as far as I'm aware. I think there are licensing issues preventing it being included.
This is true. I think Dave Holden ended up with a nightmare time with the SharedSound situation, it seemed bonkers to me.
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Nathan Message #118461, posted by Wrath at 16:16, 11/8/2011, in reply to message #118427
Member
Posts: 154
Martin, can you shed a little light on this?
[...] with different coders AFAIK.
Hmmm. Leo/Nathan?
The original coders were of course the same, but Chris Bazley has been modifying the Acorn version whereas TNG was completely converted from 3D0 code by Lee Noar. The code is completely different.

TNG was destined for the Omega so I believe (it is a long time ago) that it should be 32-bit.
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Steven Gregory Message #118462, posted by thecellartroll at 17:20, 11/8/2011, in reply to message #118461
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Posts: 135
Well, anyone who has an Iyonix, a Beagleboard and SF: TNG can test it by loading the SharedSound module from the Iyonix on the Beagleboard and testing it.

It won't help those who don't have an Iyonix though, unless the licensing issue gets sorted.
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Jeffrey Lee Message #118463, posted by Phlamethrower at 18:02, 11/8/2011, in reply to message #118462
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15097
Yes, the version of SharedSound that came with the Iyonix works fine, at least in my experience.
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Trevor Johnson Message #118469, posted by trevj at 08:12, 16/8/2011, in reply to message #118462
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Posts: 660
It won't help those who don't have an Iyonix though, unless the licensing issue gets sorted.
ROOL have sorted it! smile Thanks very much to Robins Watts and Andy Pierson for generously facilitating this.

[Edited by trevj at 08:20, 16/8/2011]
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Steven Gregory Message #118470, posted by thecellartroll at 09:06, 16/8/2011, in reply to message #118469
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Posts: 135
Looks like I'll have to test SF:TNG on the beagleboard later on smile

Doh! Have to wait for someone cleverer than me to compile it into a module...

[Edited by thecellartroll at 11:06, 16/8/2011]
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Trevor Johnson Message #118471, posted by trevj at 12:00, 16/8/2011, in reply to message #118470
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Posts: 660
Doh! Have to wait for someone cleverer than me to compile it into a module...
You could manage that yourself (if you have the Norcroft compiler, of course).
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Steven Gregory Message #118472, posted by thecellartroll at 12:50, 16/8/2011, in reply to message #118471
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Posts: 135
(if you have the Norcroft compiler, of course).
That I do not. My programming days began and ended with BBC Basic! I went to uni to study computer science and C++ (and the worlds worst lecturer) managed to suck any enjoyment I got from programming out of me unhappy
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Trevor Johnson Message #118791, posted by trevj at 13:57, 20/9/2011, in reply to message #118470
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Posts: 660
As a tenuous link to stars and BeagleBoards, how about 36km up in the sky?
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Acorn Arcade forums: Games: Starfighter 3000 Iyonix version