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Easter eggs |
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swirlythingy (22:58 17/3/2012) Phlamethrower (23:30 17/3/2012) VincceH (09:29 19/3/2012) filecore (09:49 19/3/2012) trevj (10:58 19/3/2012) swirlythingy (11:49 17/3/2013) sirbod (15:46 17/3/2013)
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Martin Bazley |
Message #119795, posted by swirlythingy at 22:58, 17/3/2012 |
Posts: 460
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(Woo, it's like games night around here or something! )
Anyway, a totally perfunctory Google suggests that this isn't (unofficially) documented anywhere, so...
This evening, while procrastinating, I set my mind to the dubious task of extracting all the passwords from Inferno. Having succeeded in this task*, I was rather surprised to discover an extra one after the password for the fourth and final zone.
My curiosity piqued, I hunted down the floppy to satisfy the Infernal copy-protection (I really must crack that some day), and actually played the game for the first time in a while.
If you go the the password screen and enter "CLASSIC!", I guarantee the results will be rather amusing.
Anybody else got some good ones to share?
* OK look, really, the passwords are stored as static strings deep inside an enormous AIF compressed as one of lots of separate items in a proprietary file format under a name hidden behind an alias defined in the same secret module as implements the compression which is itself compressed and linked into the module chain from within a different exectuable which is encrypted and/or obfuscated twice, was it really necessary to encrypt them as well? |
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Jeffrey Lee |
Message #119796, posted by Phlamethrower at 23:30, 17/3/2012, in reply to message #119795 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Which kind of infernal copy protection does it use? I was recently coaxed into cracking the copy protection on Quark (which sounds rather similar to Inferno in structure - lots of files compressed & encrypted using proprietary methods, modules hidden within other executables, etc.). Rather than go to the hassle of decrypting, patching, and re-encrypting all the files (or modifying the game to work with decrypted files) I just took the easy way out and wrote a module that hooks onto the SWI vector and intercepts ADFS_DiscOp "Verify" SWIs, allowing it to fool the game into thinking the right sectors are/aren't corrupt. The code should be pretty easy to adapt to work with other games (or trapping other SWIs) - get it here.
[Edited by Phlamethrower at 23:31, 17/3/2012] |
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VinceH |
Message #119806, posted by VincceH at 09:29, 19/3/2012, in reply to message #119795 |
Lowering the tone since the dawn of time
Posts: 1600
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<small>* OK look, really, the passwords are stored as static strings deep inside an enormous AIF compressed as one of lots of separate items in a proprietary file format under a name hidden behind an alias defined in the same secret module as implements the compression which is itself compressed and linked into the module chain from within a different exectuable which is encrypted and/or obfuscated twice ...and locked in a filing cabinet in a darkened basement, behind a door with a beware of the leopard sign! |
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Jason Togneri |
Message #119807, posted by filecore at 09:49, 19/3/2012, in reply to message #119806 |
Posts: 3868
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<small>* OK look, really, the passwords are stored as static strings deep inside an enormous AIF compressed as one of lots of separate items in a proprietary file format under a name hidden behind an alias defined in the same secret module as implements the compression which is itself compressed and linked into the module chain from within a different exectuable which is encrypted and/or obfuscated twice ...and locked in a filing cabinet in a darkened basement, behind a door with a beware of the keyboard sign! Fixed.
[Edited by filecore at 09:49, 19/3/2012] |
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Trevor Johnson |
Message #119808, posted by trevj at 10:58, 19/3/2012, in reply to message #119807 |
Member
Posts: 660
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That talk page may be missing the NOTFORUM link! I'm also scratching my head and wondering where the Computer leopard article actually is... perhaps it's being saved for April fool's day. |
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Martin Bazley |
Message #122066, posted by swirlythingy at 11:49, 17/3/2013, in reply to message #119795 |
Posts: 460
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(I really must crack that some day) Some day was, apparently, yesterday.
Anyone want to give my patch program some testing?
EDIT: I've only just noticed that this thread is exactly one year old. That would be the length of time since I last did some serious game hacking, then.
[Edited by swirlythingy at 11:51, 17/3/2013] |
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Jon Abbott |
Message #122067, posted by sirbod at 15:46, 17/3/2013, in reply to message #122066 |
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Posts: 563
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I would be interested in the password list: jon at jaspp dot org dot uk |
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