log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- RISC OS London Show Report 2024 (News:1)
- Announcing the TIB 2024 Advent Calendar (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- RISCOSbits releases a new laptop solution (News:)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: Games: TEK
 
  TEK
  mike (11:09 11/8/2001)
  Jan Klose (16:21 26/8/2001)
    andreww (21:45 28/8/2001)
      Jan Klose (16:21 29/8/2001)
        johnstlr (08:33 30/8/2001)
          rich (11:02 30/8/2001)
            johnstlr (12:11 30/8/2001)
              andreww (08:28 31/8/2001)
                andreww (08:30 31/8/2001)
                  mike (09:09 4/9/2001)
                    andreww (09:15 4/9/2001)
                      Jan Klose (10:58 4/9/2001)
                        rich (15:49 5/9/2001)
                          Jon Atherton (17:24 5/9/2001)
                            Jan Klose (18:29 13/9/2001)
                              RobSimm (22:32 13/9/2001)
                                Jan Klose (12:09 15/9/2001)
                                  ToiletDuck (19:03 15/9/2001)
 
Michael Drake Message #85652, posted by mike at 11:09, 11/8/2001
AA refugee
Posts: 30
I am really looking forward to TEK. The latest screen shot is looking fantastic and from what I've seen the graphics are looking great.

Will the game have any support for expansion packs, so that more units and maps can be added later? (like Red Alert)

I understand there is to be a level editor supplied with the game. Will it allow for creation of actual missions or just skirmish maps? Also will it be possible to create new graphics for use in the level editor?

I might get a cheap RiscStation with the intention of playing TEK over a network with people at home. What is the maximum number of players that TEK can support in a network game?

The screen shots show the high quality of graphics and I trust Artex will give it great game play to match. I wish Artex every success with this game.

Cheers,

Mike

  ^[ Log in to reply ]
 
Jan Klose Message #85653, posted by Jan Klose at 16:21, 26/8/2001, in reply to message #85652
AA refugee
Posts: 42
I am really looking forward to TEK. The latest screen shot is looking fantastic and from what I've seen the graphics are looking great.

Thanks!

Will the game have any support for expansion packs, so that more units and maps can be added later? (like Red Alert)

Yes, additional maps and possibly also units can be added later.

I understand there is to be a level editor supplied with the game. Will it allow for creation of actual missions or just skirmish maps? Also will it be possible to create new graphics for use in the level editor?

It is not sure yet whether the editor will be supplied together with the game, or shortly afterwards via the website. Creation of additional missions is possible, as there is a simple scripting language supplied. The editor pack will possibly also include a graphics converter tool to add own graphics.

I might get a cheap RiscStation with the intention of playing TEK over a network with people at home. What is the maximum number of players that TEK can support in a network game?

Technically, eight players are possible, but the speed of the machines will limit this number. We haven't run comprehensive tests yet, but I would guess that three RiscStation players might be possible, maybe even four. SA machines would then allow some more players. But that's just a guess.

The screen shots show the high quality of graphics and I trust Artex will give it great game play to match. I wish Artex every success with this game.

Thanks very much! We're doing our best to make the gameplay at least as interesting as the screenshots :-)

Cheers,
Jan Klose
Artex Software

  ^[ Log in to reply ]
 
Andrew Message #85654, posted by andreww at 21:45, 28/8/2001, in reply to message #85653
AA refugee
Posts: 555
Are you still interested in internet play or just local network play Jan?

Andrew

  ^[ Log in to reply ]
 
Jan Klose Message #85655, posted by Jan Klose at 16:21, 29/8/2001, in reply to message #85654
AA refugee
Posts: 42
Hi Andrew,

Internet play is still on top of the multiplayer list. It is especially important as it's more likely for RISC OS users to live far away from each other, so they'll like to play via Internet instead of travelling to the next town and bring their computer along :-)

By the way, both Internet play and local network play are using exactly the same technology, it's just that Internet play requires that you only send a small amount of data, because the connection is much slower.

Cheers,
Jan

  ^[ Log in to reply ]
 
Lee Johnston Message #85656, posted by johnstlr at 08:33, 30/8/2001, in reply to message #85655
Member
Posts: 193
By the way, both Internet play and local network play are using exactly the same technology, it's just that Internet play requires that you only send a small amount of data, because the connection is much slower.

...and the latency (how long it takes messages to get from A to B) is much higher - hence why Quake players are told to connect to servers with a minimum recommended ping time.

  ^[ Log in to reply ]
 
Richard Goodwin Message #85657, posted by rich at 11:02, 30/8/2001, in reply to message #85656
Rich
Dictator for life
Posts: 6828
Presumably the networking code will be peer-to-peer, with no central servers taking some of the strain?
  ^[ Log in to reply ]
 
Lee Johnston Message #85658, posted by johnstlr at 12:11, 30/8/2001, in reply to message #85657
Member
Posts: 193
Pure peer-to-peer networking isn't actually a fantastic idea given the lack of multicast in the Internet and the additional complexity involved.

Personally I reckon that choosing one of the players to act as a server is a fairly reasonable compromise.

  ^[ Log in to reply ]
 
Andrew Message #85659, posted by andreww at 08:28, 31/8/2001, in reply to message #85658
AA refugee
Posts: 555
If you mean a dedicated server Richard then no it's not likely at the moment although Lee has accounted for that.
  ^[ Log in to reply ]
 
Andrew Message #85660, posted by andreww at 08:30, 31/8/2001, in reply to message #85659
AA refugee
Posts: 555
Jan,

That's good to know :-)
Networking TEK must be fiendish work but it should be worth it even for two player games over the internet.

Andrew

  ^[ Log in to reply ]
 
Michael Drake Message #85661, posted by mike at 09:09, 4/9/2001, in reply to message #85660
AA refugee
Posts: 30
Yes, additional maps and possibly also units can be added later.

Cool. I know that individual units can't actually see over hills, but can they fire missiles over them?

Also are there any sea or water units? I thought there was going to be a few but I can't see any mention of them on your site.

Cheers,
Mike

  ^[ Log in to reply ]
 
Andrew Message #85662, posted by andreww at 09:15, 4/9/2001, in reply to message #85661
AA refugee
Posts: 555
That would be great - firing from coastal areas at land installations!
  ^[ Log in to reply ]
 
Jan Klose Message #85663, posted by Jan Klose at 10:58, 4/9/2001, in reply to message #85662
AA refugee
Posts: 42
Hi Michael,

So far missiles cannot fire over hills, but the idea is good. If we find the time, and it fits into gameplay, we will possibly still implement it.

Water units were originally planned, but they will not appear in the game. They were a victim of the "OK, nice ideas but now we have to reduce the elements" phase that is found in all game development cycles at some point :-)

Cheers,
Jan

  ^[ Log in to reply ]
 
Richard Goodwin Message #85664, posted by rich at 15:49, 5/9/2001, in reply to message #85663
Rich
Dictator for life
Posts: 6828
Ah well, something to add into the sequel smile
  ^[ Log in to reply ]
 
Jonathan Atherton Message #85665, posted by Jon Atherton at 17:24, 5/9/2001, in reply to message #85664
AA refugee
Posts: 40
Hi Jan,

I was wondering will there be any units that move underground like the 'Devils Tongue' off C&C Tiberian Sun? This is
great for planning ambushes as the tank only comes above ground to attack enemy units.

  ^[ Log in to reply ]
 
Jan Klose Message #85666, posted by Jan Klose at 18:29, 13/9/2001, in reply to message #85665
AA refugee
Posts: 42
Hi Jonathan,

Such a unit had also been planned, and we are still thinking about it, and we'll include it if it fits into the concept. (If not, it will surely appear in some add-on :-)

Cheers,
Jan

  ^[ Log in to reply ]
 
Rob Simm Message #85667, posted by RobSimm at 22:32, 13/9/2001, in reply to message #85666
Member
Posts: 6
Hi, Jan.

You said in csag that you'd be releasing TEK at the
RISCOS 2001 show in October. So when will those of
us who aren't going to this show be able to get it?

ie via (I Presume) RCI?

Cheers, Rob.

  ^[ Log in to reply ]
 
Jan Klose Message #85668, posted by Jan Klose at 12:09, 15/9/2001, in reply to message #85667
AA refugee
Posts: 42
Hi,

Yes, we are in negotiations with RCI, and it is quite likely that the game will be distributed by them. That means, of course, that as soon as it is available (e.g. on the RISC OS Show), RCI will sell copies.

By the way, there might also be a very nice bonus on the TEK CD, but I'm not allowed to say more yet.

Cheers,
Jan

  ^[ Log in to reply ]
 
Mark Quint Message #85669, posted by ToiletDuck at 19:03, 15/9/2001, in reply to message #85668
Ooh ducky!Quack Quack
Posts: 1016
RiscOS version of Iron Dignity??? wink
  ^[ Log in to reply ]
 

Acorn Arcade forums: Games: TEK