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Archimedes Software Preservation Project |
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Jon Abbott |
Message #121455, posted by sirbod at 20:12, 12/11/2012, in reply to message #121448 |
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Thanks, we'll track them down and find out the answer to that question. |
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Michael Drake |
Message #121470, posted by tlsa at 18:12, 14/11/2012, in reply to message #121455 |
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Thanks, we'll track them down and find out the answer to that question. OK.
I think the Skirmish programmer was Russell Palmer, and Chris Joseph was another Kindred Software person.
Missing / incomplete: @*!#+ Eat My Dust (2001) (Visions of the Impossible) This was never released. Seems to have been a breakdown in communications in the development team that put a stop to it.
Graphics Artist Daniel Amend's recollections. He also has a page about the stuff he did for Iron Dignity. Quite an interesting site, I only just found it.
VotI Front-man Nathan Atkinson's recollections.
[Edited by tlsa at 18:18, 14/11/2012] |
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Andrew |
Message #121477, posted by andrew at 09:34, 15/11/2012, in reply to message #121258 |
Handbag Boi
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The Saloon Cars Deluxe manual is on Ebay now.
Also, I think RCI had a conversion of 'Duke Nukem' I and Oolite was also converted for RISC OS. |
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Jon Abbott |
Message #121558, posted by sirbod at 00:32, 27/11/2012, in reply to message #121252 |
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Update on current position:
7 - Contributors (they've provided 57 scan sets and 33 floppy sets) 586 - Known games 71 - Games imaged (128 floppies in total) 30 - Complete JFDI's (PDF manuals, box scans, snapshots, JFD images etc) 247 - Games loaded and snapshots created 288 - Missing games 4 - License owners that have contacted JASPP about the project 15 - License owners/developers contacted by JASPP (10 have responded) 6 - License owners/developers that have given permission to release their titles through JASPP 73 - Original titles purchased/donated as part of the project 53 - Titles that can be officially released
Other interesting facts:
Of the top 100 games listed by Acorn User in the 93/94 list, JASPP now have permission to release the top 5 and overall 28 of the top 100.
When will they be released? Firstly, the website needs to be available and secondly, each title needs verifying on various hardware / OS versions and in many cases, the titles are destructive requiring loader scripts to be created, before they'll load without ruining CMOS / Module configs.
Although JASPP has gained permission to release titles, many have yet to be located and scanned / imaged. |
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vanpeebles |
Message #121560, posted by vanpeebles at 09:37, 27/11/2012, in reply to message #121558 |
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Quite a few authors have posted on my youtube videos so it might be worth a look on there at the comments |
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SeƱor Nueces |
Message #121562, posted by gaula92 at 13:17, 27/11/2012, in reply to message #121560 |
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Quite a few authors have posted on my youtube videos so it might be worth a look on there at the comments Are you the author of the Risc OS game videos on youtube? I discovered Risc OS thanks to your videos Thanks a lot for your work in them! |
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vanpeebles |
Message #121563, posted by vanpeebles at 13:55, 27/11/2012, in reply to message #121562 |
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I am! Glad you liked them and thank you |
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Jon Abbott |
Message #121564, posted by sirbod at 15:38, 27/11/2012, in reply to message #121560 |
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Quite a few authors have posted on my youtube videos so it might be worth a look on there at the comments What's your channel / URL? |
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vanpeebles |
Message #121565, posted by vanpeebles at 15:44, 27/11/2012, in reply to message #121564 |
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uk.youtube.com/user/peetvanpeebles |
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Michael Drake |
Message #121596, posted by tlsa at 20:52, 4/12/2012, in reply to message #121565 |
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I've just found http://www.dialtech.gr/mainGaming_review.php?id=Archimedes which has brief reviews and screenshots of a bunch of old games. |
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Michael Drake |
Message #121599, posted by tlsa at 16:05, 5/12/2012, in reply to message #121596 |
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F10566 S.W.I.V. [BUZZ version] (1993) (Krisalis Software) F10359 S.W.I.V. (1992) (Krisalis Software) What's the difference between those? |
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Andrew Rawnsley |
Message #121600, posted by arawnsley at 17:02, 5/12/2012, in reply to message #121599 |
R-Comp chap
Posts: 600
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BUZZ versions were budget releases by Krisalis in small, square packets with modified artwork. The cartons were about 1cm thick, and contained discs and minimal instructions (typically one sheet). I believe SWIV, Chuck Rock and Mad Prof had that treatment, although I'd need to check the shelf.
I can imagine collectors being turned off by the Buzz stuff, but it made for cheap re-releases just like modern outlets such as Mastertronic, Sold Out etc. |
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Michael Drake |
Message #121601, posted by tlsa at 17:44, 5/12/2012, in reply to message #121600 |
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Ah, just a re-release. I was wondering if there was any changes to the game itself. |
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Jon Abbott |
Message #121602, posted by sirbod at 18:56, 5/12/2012, in reply to message #121599 |
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F10566 S.W.I.V. [BUZZ version] (1993) (Krisalis Software) F10359 S.W.I.V. (1992) (Krisalis Software) What's the difference between those? As Andrew said...different packaging...
However, I've just compared the recordings and as with other "budget" versions (eg Learning curve), the disc protection has been removed. |
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Jon Abbott |
Message #121694, posted by sirbod at 21:09, 20/12/2012, in reply to message #121252 |
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Update on current position:
9 - Contributors (they've provided 87 scan sets and 40 floppy sets) 593 - Known games 107 - Games imaged (193 floppies in total) 62 - Complete JFDI's (PDF manuals, box scans, snapshots, JFD images etc) 270 - Games loaded and snapshots created 308 - Missing games 75 - Original titles purchased/donated as part of the project
Quite a lot of imaging and scanning since the last update, over 10% of known titles are now complete, with PDF manuals, box scans, floppy images etc. A further 38 are in progress for completion, so we should have around 100 complete in Jan/Feb.
Sadly, not a lot has gone on with contacting developers/publishers, as our researcher hasn't been very well.
A big thank-you to the contributors for all their efforts in scanning and imaging over the past six months.
I'd also like to thank all the game authors that have contacted the project, all have been extremely supportive and generous in giving permission...we're just waiting on the publishers to match their generosity.
Thanks also go to the web developers that have come forward and offered their time to get the website designed, I appreciate your efforts. I'm looking forward to getting the authorised titles available to the world early next year...no pressure!
Finally, I'd like to thank the various people that have helped with the low level issues whilst coding ADFFS, without whom none of this would have been possible. |
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Michael Drake |
Message #121695, posted by tlsa at 22:26, 20/12/2012, in reply to message #121694 |
Posts: 1097
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Thanks for the update Jon. Looking forward to seeing the web site up. |
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antom |
Message #121733, posted by antom at 19:36, 6/1/2013, in reply to message #121344 |
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Looks like a great amount of work has already been done here - well done chaps! Due to being busy and a computer failure I've not checked in here for a while, but have a lot of software that would probably benefit being archived (currently at my Mum & Dad's, possibly in their shed!) so hopefully once I get some time I'll go through everything once again to contribute |
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Nathan |
Message #121741, posted by Wrath at 23:07, 8/1/2013, in reply to message #121448 |
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The Acorn 32-bit Gaming preview said, "Kindred Software are hard at work on various releases, including a port of a well-known 16-bit game". I wonder what the port was going to be. I believe that referred to Chaos Engine that I was working on. This got handed to RCI. |
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Nathan |
Message #121742, posted by Wrath at 23:10, 8/1/2013, in reply to message #121470 |
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Missing / incomplete: @*!#+ Eat My Dust (2001) (Visions of the Impossible) This was never released. Seems to have been a breakdown in communications in the development team that put a stop to it.
It was in development and we had a sh*t hot gfx artist who unfortunately couldn't finish the work because of time constraints. Bundled together with the drop in the market and Owain getting a full time job, it just didn't get completed.
The code was 80% complete, graphics about 50-60% and level construction 5-10%. |
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Jon Abbott |
Message #121848, posted by sirbod at 20:10, 1/2/2013, in reply to message #121742 |
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Missing / incomplete: @*!#+ Eat My Dust (2001) (Visions of the Impossible) This was never released. Seems to have been a breakdown in communications in the development team that put a stop to it.
It was in development and we had a sh*t hot gfx artist who unfortunately couldn't finish the work because of time constraints. Bundled together with the drop in the market and Owain getting a full time job, it just didn't get completed.
The code was 80% complete, graphics about 50-60% and level construction 5-10%. Daniel has a nice page with graphics destined for the game here: http://www.aemuse.com/sites/Archive/eatmydust.html
Nathan, could you get in touch via eMail please: jon at jaspp dot org dot uk. |
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Jon Abbott |
Message #121849, posted by sirbod at 20:15, 1/2/2013, in reply to message #121252 |
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There are quite a few games I've never seen on the preservation project list. Could you do screenshots of some of the more obscure ones, like the Eterna and Coin-Age titles? Coin-Age titles |
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Jon Abbott |
Message #121850, posted by sirbod at 20:22, 1/2/2013, in reply to message #121849 |
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Eterna titles.
NOTE: The protection used by KerBang! and Fine Racer isn't currently supported, so I've yet to create snapshots of them. |
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Jon Abbott |
Message #121851, posted by sirbod at 20:26, 1/2/2013, in reply to message #121849 |
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Sisteme title...almost Eterna. |
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Michael Drake |
Message #121852, posted by tlsa at 21:09, 1/2/2013, in reply to message #121851 |
Posts: 1097
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Thanks for those!
What type of game is Cartoon Line? |
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Jon Abbott |
Message #121853, posted by sirbod at 21:48, 1/2/2013, in reply to message #121852 |
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What type of game is Cartoon Line? Unplayable is the best category for it.
You move left/right, duck and jump to avoid things that come at you. It's the sort of game you load, play for 30 seconds and then delete out of frustration!
The graphics are good though.
EDIT: If anyone has English instructions for it, we could do with the scans.
EDIT2: English instructions have been located.
[Edited by sirbod at 09:00, 2/2/2013] |
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Michael Drake |
Message #121854, posted by tlsa at 00:41, 2/2/2013, in reply to message #121853 |
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Unplayable is the best category for it.
You move left/right, duck and jump to avoid things that come at you. It's the sort of game you load, play for 30 seconds and then delete out of frustration!
The graphics are good though. Heh, OK. Is Paradroid 2000 quite playable? I believe it's a port, but I've never played the original either.
In progress: F10620 Micro Drive 32M (1994) (Rob Deacon) I assume that's the unreleased RiscPC golf game from here? It looks nice.
[Edited by tlsa at 00:42, 2/2/2013] |
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Jon Abbott |
Message #121856, posted by sirbod at 09:06, 2/2/2013, in reply to message #121854 |
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Is Paradroid 2000 quite playable? I've not played it I'm afraid. I'll let the children loose on at and report back.
In progress: F10620 Micro Drive 32M (1994) (Rob Deacon) I assume that's the unreleased RiscPC golf game from here? It looks nice. It is. It's only working on RO4 at the minute though, so when I get time, I'll see if I can convert the modules to 32bit and get it running on RO5. |
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Michael Drake |
Message #121857, posted by tlsa at 13:48, 2/2/2013, in reply to message #121856 |
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I've not played it I'm afraid. I'll let the children loose on at and report back. Heh.
It is. It's only working on RO4 at the minute though, so when I get time, I'll see if I can convert the modules to 32bit and get it running on RO5. Did you get the source code for the game? Also, could it be made ARMv7 compatible? |
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Peter Howkins |
Message #121858, posted by flibble at 14:44, 2/2/2013, in reply to message #121856 |
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Is Paradroid 2000 quite playable? I've not played it I'm afraid. I'll let the children loose on at and report back.
It's an excellent game |
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Andrew Rawnsley |
Message #121859, posted by arawnsley at 14:46, 2/2/2013, in reply to message #121857 |
R-Comp chap
Posts: 600
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I'd certainly be quite excited to see it working on ARMv7. Looking at PlingStore downloads (primarily Pi users), the entertainment/games downloads account for a large percentage of the downloads, so there is clearly a demand for more ARMv7-safe games/ports. |
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