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Acorn Arcade forums: Programming: Disabling screen caching on a StrongARM
 
  Disabling screen caching on a StrongARM
  sirbod (21:45 16/8/2013)
  Phlamethrower (00:47 17/8/2013)
    sirbod (06:48 17/8/2013)
      Phlamethrower (08:39 17/8/2013)
        sirbod (10:05 17/8/2013)
 
Jon Abbott Message #122546, posted by sirbod at 21:45, 16/8/2013
Member
Posts: 563
I'm trying to disable screen caching via OS_Memory 0 on RO3.71, but it doesn't seem to work, caching seems to remain active. Does my code look correct?

Code, which is triggered by Service_ModeChange is as follows:

MOV R0, #2
SWI XOS_ReadDynamicArea
MOV R3, R0 ;R3=start of screen
ADD R4, R0, R1 ;R4=end of screen

MOV R0, #8
ORR R0, R0, #2 << 8 ;get VRAM page size
SWI XOS_Memory
MOV R5, R2 ;R5=page size

MOV R0, #(2 << 14) + (1 << 9) ;logical address, disable caching
ADR R1, memmap_entry
MOV R2, #1
.L1
STR R3, [R1, #4] ;page
SWI XOS_Memory

ADD R3, R3, R5
CMP R3, R4
BLT L1


PRM5a-65 states "cacheability is accumulated for each page", so I presume I also need to enable caching in Service_PreModeChange.

Why the screen is being cached in the first place is somewhat confusing, I didn't think screen caching was added until RO4, or have I misunderstood?

[Edited by sirbod at 11:02, 17/8/2013]
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Jeffrey Lee Message #122547, posted by Phlamethrower at 00:47, 17/8/2013, in reply to message #122546
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Why the screen is being cached in the first place is somewhat confusing, I didn't think screen caching was added until RO4, or have I misunderstood?
You have indeed misunderstood. Screen caching is currently only supported by RISC OS 4 & 6. However some software does implement its own screen caching code to boost performance (Peter Teichmann's !Comanche demo, for one)
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Jon Abbott Message #122548, posted by sirbod at 06:48, 17/8/2013, in reply to message #122547
Member
Posts: 563
You have indeed misunderstood. Screen caching is currently only supported by RISC OS 4 & 6. However some software does implement its own screen caching code to boost performance (Peter Teichmann's !Comanche demo, for one)
So my code is good then?

What I'm seeing looks identical to screen caching, where game screens are missing multiple words of the screen, which gradually fill in independent of the game updating the screen. It must be a StrongARM quirk as its happening on a Shift-booted RO3.7x.

Enabling caching on RO3.7x at the desktop, I see exactly the same effect, so I'm certain caching is somehow being turned on.

Will XOS_SetMemMapEntries affect caching as pages are moved around? I can try calling XOS_Memory call after the pages are remapped to see if there's any difference.

I suppose a last resort is to flush the cache on VSync, which is particularly nasty due to the overhead, but worth a go I suppose.
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Jeffrey Lee Message #122549, posted by Phlamethrower at 08:39, 17/8/2013, in reply to message #122548
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
You have indeed misunderstood. Screen caching is currently only supported by RISC OS 4 & 6. However some software does implement its own screen caching code to boost performance (Peter Teichmann's !Comanche demo, for one)
So my code is good then?
Nope. You need to use (2 << 14) to disable caching; (3 << 14) will enable it.

What I'm seeing looks identical to screen caching, where game screens are missing multiple words of the screen, which gradually fill in independent of the game updating the screen. It must be a StrongARM quirk as its happening on a Shift-booted RO3.7x.
Are you using your own code to remap screen memory? Are you sure that's not enabling caching somehow?

Will XOS_SetMemMapEntries affect caching as pages are moved around?
Yes. OS_SetMemMapEntries resets the page flags to the values specified in the map request block. But prior to RISC OS 5 it looks like there's a bug/limitation which means that it only pays attention to the bottom two bits (the access priviliges). So there's no way of specifying that the pages should be noncacheable/nonbufferable.
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Jon Abbott Message #122550, posted by sirbod at 10:05, 17/8/2013, in reply to message #122549
Member
Posts: 563
Nope. You need to use (2 << 14) to disable caching; (3 << 14) will enable it.
Typo, it is 2 in the actual code.

Are you using your own code to remap screen memory? Are you sure that's not enabling caching somehow?

Will XOS_SetMemMapEntries affect caching as pages are moved around?
Yes. OS_SetMemMapEntries resets the page flags to the values specified in the map request block. But prior to RISC OS 5 it looks like there's a bug/limitation which means that it only pays attention to the bottom two bits (the access priviliges). So there's no way of specifying that the pages should be noncacheable/nonbufferable.
Yes, my own code. If OS_SetMemMapEntries resets the flags, that will be it. Issuing XOS_Memory immediately after OS_SetMemMapEntries should hopefully resolve the problem.

EDIT: That fix the problem, thanks for your help in pinning that down.

[Edited by sirbod at 11:15, 17/8/2013]
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Acorn Arcade forums: Programming: Disabling screen caching on a StrongARM