Acorn Arcade forums: Games: Pesky Muskrats crash
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Pesky Muskrats crash |
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sirbod (16:51 13/7/2014)
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Jon Abbott |
Message #123289, posted by sirbod at 16:51, 13/7/2014 |
Member
Posts: 563
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I've noticed this game tries to write to the hardware vectors, which I'm certain is a bug.
Any idea what the first part of this code is supposed to do? Going by the PRM, it's reading the 3rd byte of the Winchester size, but I'm fairly certain it's meant to read something else:
MOV R0, #&A1 MOV R1, #&BF SWI XOS_Byte ADR R1,&8F14 STR R2,[R2,#1] STR R2,[R2,#2]
MOV R0,#&15 SWI XOS_Word MOV R0,#&100 SWI XExS_MusicFade |
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Acorn Arcade forums: Games: Pesky Muskrats crash |