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TaskWindows |
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(18:55 26/2/2002) monkeyson (19:03 26/2/2002) moss (13:58 15/6/2002) monkeyson (19:43 26/2/2002) Phlamethrower (13:58 15/6/2002) johnstlr (13:58 15/6/2002) Phlamethrower (13:58 15/6/2002) ninj (18:11 27/2/2002) Phlamethrower (19:21 28/2/2002) monkeyson (10:20 1/3/2002) moss (13:58 15/6/2002) monkeyson (10:38 1/3/2002) moss (10:55 1/3/2002) monkeyson (11:17 1/3/2002) Phlamethrower (13:58 15/6/2002) Phlamethrower (15:37 16/3/2007) Phlamethrower (13:58 15/6/2002)
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Phlamethrower |
Message #4908, posted at 18:55, 26/2/2002 |
Unregistered user
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Question: Is it the taskwindow module or the program displaying the output which removes all the VDU codes from the text? I'm trying to find a taskwindow program that will allow all the normal VDU codes to be used so programs using text graphics (*cough* NetHack *cough*) can be run in a window |
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monkeyson |
Message #4909, posted at 19:03, 26/2/2002, in reply to message #4908 |
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There was a program in *INFO called !SmallTask that provided graphical task windows, so long as the program didn't do anything naughty. I was looking at it not long ago, because I was in the mood for writing my own version, but with better support for programs writing to sprites, multiple windows, and general niceties. In the end I couldn't be a**ed. It doesn't seem to exist on the net (AcornSearch couldn't find anything) but you could peruse your AUCD1 or 2.
[Edited by monkeyson at 19:06, 26/2/2002] |
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monkeyson |
Message #4911, posted at 19:43, 26/2/2002, in reply to message #4910 |
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Nooooo! I dread to think how much time I have wasted playing Zangband recently. Don't try and program a final year project on a computer with Zangband installed. The ratio works out at 1 line of source code per 10000 experience points! munkie the half-titan chaos warrior, level 28. |
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ninj |
Message #4916, posted at 18:11, 27/2/2002, in reply to message #4914 |
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Wouldn't nettle (cached) be much easier to use when porting ncurses stuff? |
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Phlamethrower |
Message #4917, posted at 19:21, 28/2/2002, in reply to message #4916 |
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I'm not quite sure what it was (since I haven't looked into it much) but a combination of recompiling NetHack and fiddling with the options has got it working properly with GraphTask. I may release an improved version of Stephen Watsons port, depending on how much I can improve it. Currently a major issue is that it reads all the data from the current directory instead of using paths all the time, which causes some nasty problems if you try using it in a multitasking environment where you can't guarantee the CSD won't be changed.Wouldn't nettle (cached) be much easier to use when porting ncurses stuff? I'm not sure that NetHack uses ncurses - I can't find any real reference to it in the source, although I think it may try using curses on some systems. Could be useful though. |
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monkeyson |
Message #4918, posted at 10:20, 1/3/2002, in reply to message #4917 |
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I think I've been playing Zangband recently. In a lecture this morning I saw on the OHP f(h(h(h(X))),h(X)) and thought -- oh no, not more of those cheerful leprechauns!!! Really! |
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monkeyson |
Message #4920, posted at 10:38, 1/3/2002, in reply to message #4919 |
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No, the leprechauns are worse -- they multiply so quickly that my computer just crawlllllllss. I have been known to Teleport Level because each move takes about 5 seconds... |
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moss |
Message #4921, posted at 10:55, 1/3/2002, in reply to message #4920 |
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Ah, but what about Bullroarer the Hobbit, eh? He's a b****r if you don't develop yourself properly before going down to level 5... |
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monkeyson |
Message #4922, posted at 11:17, 1/3/2002, in reply to message #4921 |
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Haven't seem him for a while. Annoyingly my hard disc was too full to save the game the other day, so all my hard gaming was wasted. Grrr. http://www.netfunny.com/rhf/jokes/90q4/hackscore.html |
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Phlamethrower |
Message #4912, posted at 13:58, 15/6/2002, in reply to message #4911 |
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Actually, I'd rather be playing my own port of NetHack, which would actually come set up properly so it asks you your name, doesn't dump you in explore mode, makes proper use of the high res modes, has a proper palette, proper graphics (via redefining the chars to give a PC-like char set for the walls and stuff), and doesn't require 77+ files per directory! Unfortunately a distinct lack of TTY knowledge stopped me from working on it I'll have a look at Stephen Watsons source to see how he got TTY working - I have a feeling it was just a lack of a TTY terminal description thingy. Anyway... I'll have a look for !SmallTask. I only have AU CD 1, not 2 though. I was also thinking of writing my own taskwindow program, which would feature full graphics support via switching screen output to a sprite whenever the single-tasker has control. But asking here first seemed an easier approach |
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johnstlr |
Message #4913, posted at 13:58, 15/6/2002, in reply to message #4912 |
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I was also thinking of writing my own taskwindow program, which would feature full graphics support via switching screen output to a sprite whenever the single-tasker has control. But asking here first seemed an easier approach Druck has written a graphical taskwindow. A quick search on google groups reveals http://www.armclub.org.uk/free/ |
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Phlamethrower |
Message #4914, posted at 13:58, 15/6/2002, in reply to message #4913 |
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Druck has written a graphical taskwindow. A quick search on google groups revealshttp://www.armclub.org.uk/free/ Oooo - very nice. I found a copy of SmallTask, but it doesn't support mode or palette changes so I had to change the code a bit to try and hack in the NetHack palette instead of the standard 16 colour one. GraphTask sounds like it should be much better though - thanks Lee Now I'll have something to do while waiting for code to compile... |
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Phlamethrower |
Message #4915, posted at 13:58, 15/6/2002, in reply to message #4914 |
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Feh! I've tried GraphTask, and some bug/misfeature stops the game from displaying properly - you end up with menus half on the left and half on the right side of the screen, and it doesn't clear most of them from screen afterwards However I have worked out how to stop NetHack trying to enter debug mode all the time The only problem is that I think the taskwindow takes up way too much processor time to be used while compiling code |
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moss |
Message #4910, posted at 13:58, 15/6/2002, in reply to message #4908 |
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Gah! You want to be playing Angband! |
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moss |
Message #4919, posted at 13:58, 15/6/2002, in reply to message #4918 |
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I'd be more worried about the Xorn/Xaren - but then I play vanilla Angband |
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Phlamethrower |
Message #4923, posted at 13:58, 15/6/2002, in reply to message #4922 |
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In NetHack it's not the leprechauns that are annoying, its the way you can be doing infinitely better than you have ever done before, then get frozen by a floating eye and pecked to death by a raven! I speak from experience It's looking more and more like I may release an improved port of NetHack - I've now managed to fix the CSD problems, and will soon start work on porting the DOS special characters so the IBM graphics option will work, giving us proper walls instead of |'s |
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Jeffrey Lee |
Message #100117, posted by Phlamethrower at 15:37, 16/3/2007, in reply to message #4918 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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I think I've been playing Zangband recently.
In a lecture this morning I saw on the OHP
f(h(h(h(X))),h(X))
and thought -- oh no, not more of those cheerful leprechauns!!! Really! I just opened a debugger window, with the atypical three column address/hex/ASCII layout. The ASCII section looked exactly like it could have been out of a roguelike |
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