log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- Announcing the TIB 2024 Advent Calendar (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- RISCOSbits releases a new laptop solution (News:)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
- RISC OS London Show Report 2024 (News:1)
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: Programming: Pinbored
 
  Pinbored
  (15:56 18/4/2002)
 
Phlamethrower Message #5009, posted at 15:56, 18/4/2002
Unregistered user ... is the name of a new C++ utility thing I'm writing. It's designed to make creating animated pinboard replacement things (e.g. !Sheep2) as easy as 1,2,3. At the moment it's quite simple, but it already supports:

* Different coloured backgrounds
* Displaying sprite objects
* 'Think' code for each object, so you can set up animations, movements, etc. by specifying the time you want them to occur
* Collision detection, either finding out what is under a single point or what is colliding with an object

Soon I'll have mouse click events being transferred to objects, so if your backdrop has some animated creatures of some sort then you can click on them to pick them up, scare them off, etc.

I'll also sort out private memory space for each object, extra effects you can apply to the objects (They are being plotted as icons, so effects could include being selected, greyed out, text, etc.), some easy to use method of layering the objects, functions to work out how large an object is based around its sprite (The current system draws things using screen pixels, but the WIMP works in OS units and its icon plotter will attempt to rescale sprites depending on their DPI), and an options window.

  ^[ Log in to reply ]
 

Acorn Arcade forums: Programming: Pinbored