log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- RISC OS London Show Report 2024 (News:1)
- Announcing the TIB 2024 Advent Calendar (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- RISCOSbits releases a new laptop solution (News:)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: Games: mame
 
  mame
  dramsay (11:06 7/10/2003)
  davidm (22:57 24/10/2003)
 
Darren Ramsay Message #83759, posted by dramsay at 11:06, 7/10/2003
Member
Posts: 23
Anybody know anything about the ARM version of mame? I keep getting the following error when I try to run it on my strongARM :

Internal error, abort on data transfer at &0000807C.

I think its all set up OK.

  ^[ Log in to reply ]
 
David McEwen Message #83760, posted by davidm at 22:57, 24/10/2003, in reply to message #83759
Member
Posts: 100
MAME requires a decent wodge of RAM so you need to increase your wimpslot value before you run. (several MB should do I think - it will depend on game). A few MBs larger than the uncompressed romset size should be alright.

There were some frontends around - however they may be hard to source since the MAME port really is rather dated now.

Hope that helps.

  ^[ Log in to reply ]
 

Acorn Arcade forums: Games: mame