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TEK - how is it ? |
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(00:00 1/1/1970)
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Max Palmer |
Message #84411, posted by Max at 13:35, 19/5/2002 |
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Posts: 66
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Hi, Now TEK's out, what do people think ? Is it quiet round here 'cause you're all busy playing it ? Is it going down well at Wakefield (is there much interest) ? Max |
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Nathan |
Message #84412, posted by Wrath at 23:00, 19/5/2002, in reply to message #84411 |
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It looked impressive but difficult to get to chat to Jan as people were crowding around him. Went back later and had a nice chat about it. I don't think anyone can complain about it but didn't have chance to play it myself. |
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Tony Haines |
Message #84413, posted by Loris at 10:50, 20/5/2002, in reply to message #84412 |
Ha ha, me mine, mwahahahaha
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Hi,Now TEK's out, what do people think ? Is it quiet round here 'cause you're all busy playing it ? Is it going down well at Wakefield (is there much interest) ?
Actually, I'm discussing it in the playpen. It is a great game, but unfortunately has a few rough edges. If these get sorted out, I'd strongly reccomend it. |
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Max Palmer |
Message #84414, posted by Max at 11:22, 20/5/2002, in reply to message #84413 |
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Actually, I'm discussing it in the playpen. It is a great game, but unfortunately has a few rough edges. If these get sorted out, I'd strongly reccomend it.
Thanks for the redirection to the playpen. I'd have never looked in there ! Max |
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Mark Quint |
Message #84415, posted by ToiletDuck at 15:16, 20/5/2002, in reply to message #84414 |
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keep away from it, mentat & moss are baaaad |
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[mentat] |
Message #84416, posted by mentat at 16:02, 20/5/2002, in reply to message #84415 |
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keep away from it, mentat & moss are baaaad
Who's bad? Tchka-aow! Ahem. Join us in the 'pen, max! |
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Max Palmer |
Message #84417, posted by Max at 06:51, 21/5/2002, in reply to message #84416 |
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Who's bad? Tchka-aow! Ahem. Join us in the 'pen, max!
Keep away from the light ;-) I've been watching the discussion. There's some interesting points coming up which should probably be fed back to Artex. Hopefully those that are playing it are enjoying it. Max |
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[mentat] |
Message #84418, posted by mentat at 14:16, 21/5/2002, in reply to message #84417 |
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In case anyone doesn't know - there's another TEK discussion here... Generic round up: - It crashes too much
- The units behave like complete idiots (I will have to try putting them in passive/quiet mode)
- Stationary gun turrets have unit attributes (i.e. you can tell them to patrol an area when they blatantly cannot move etc etc)
- End of mission stats can become corrupted and turn you into a genocidal general if you get too good
- Weapons fire (graphics and sound) are pretty bad.
- Scenary and explosions are nice.
- Tracking camera windows, Atlas transporter and route markers are cool
- THERE IS NO PAUSE!!!!
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Michael Drake |
Message #84419, posted by mike at 16:23, 21/5/2002, in reply to message #84418 |
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Also...- Units can wander off the top/bottom of the screen, never to be selected again.
- Sometimes it stops letting you build more units (even if you have enough credits).
- Buying a unit sometimes gives you negative credits.
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Jason Togneri |
Message #84420, posted by filecore at 21:21, 21/5/2002, in reply to message #84419 |
Posts: 3868
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Well I've read all the Icon Bar stuff, and I'm just glad it's not just my version but seriously, I have completed the first mission several times now and it crashed every time. It's getting a little ridiculous. *** FAO JAN KLOSE You're no doubt aware of all the problems with TEK. Here's another: I pre-ordered the game some time ago, and for all my efforts didn't get my "mystery bonus gift" I am most disappointed. Can I expect one in the near future? ~ Jason |
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[mentat] |
Message #84421, posted by mentat at 11:35, 22/5/2002, in reply to message #84420 |
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The mystery gift is a printed artwork depicting some TEK units (artists impression, not icons!) in the desert. Signed by the Artex team (and some of the R-comp guys?). How nice If you really want one, you could always call up R-comp and ask, I bet they won't mind sending you one |
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Jan Klose |
Message #84422, posted by Jan Klose at 11:42, 22/5/2002, in reply to message #84421 |
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Units can wander off the top/bottom of the screen, never to be selected again. You can use the key "A" to select all units (and "Z" to clear the selection). This feature is not mentioned in the manual.Sometimes it stops letting you build more units (even if you have enough credits).Buying a unit sometimes gives you negative credits. This is what I've written in the Icon bar forum: There seems to be a problem with the Wakefield version of TEK regarding game saving. We will fix this and release a patch within the next few days via www.artexsoft.com. Oh, and we'll also implement a "pause" option and fix that silly "negative credits" problem on the way! Hope that helps, Jan |
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Jonathan Atherton |
Message #84423, posted by Jon Atherton at 17:48, 22/5/2002, in reply to message #84422 |
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You can read my review on comp.sys.acorn.games. Aside from the points already made, it's very good! Yes there are some downpoints but it really is a quality game. Except how on earth do you do mission 10 it's impossible! Jan, Max I'm looking in your direction:-) Great game nontheless. The graphics are awsome! Hey, I haven't got a free gift I want one. You never know those sig's could be worth a fortune.
[Edited by Jon Atherton at 18:50, 22/5/2002] |
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Michael Drake |
Message #84424, posted by mike at 18:21, 22/5/2002, in reply to message #84423 |
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You can use the key "A" to select all units (and "Z" to clear the selection). This feature is not mentioned in the manual. Thanks, that helps. There seems to be a problem with the Wakefield version of TEK regarding game saving. We will fix this and release a patch within the next few days via www.artexsoft.com.Oh, and we'll also implement a "pause" option and fix that silly "negative credits" problem on the way! Cool! I'll look forward to that. Any chance of a Skirmish mode at some point? Cheers, Mike |
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Message #84425, posted by at 12:38, 23/5/2002, in reply to message #84424 |
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I wouldn't mind some screenshots of the other terrains |
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Max Palmer |
Message #84426, posted by Max at 06:50, 24/5/2002, in reply to message #84425 |
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You can read my review on comp.sys.acorn.games.Aside from the points already made, it's very good! Yes there are some downpoints but it really is a quality game. Except how on earth do you do mission 10 it's impossible! Jan, Max I'm looking in your direction:-) Great game nontheless. The graphics are awsome! Hey, I haven't got a free gift I want one. You never know those sig's could be worth a fortune.<br><br>[Edited by Jon Atherton at 18:50, 22/5/2002] Bah (!) - and I didn't even get to sign my own artwork ;-) Actually, level 10 is my favourite level. It's certainly very hard and I haven't managed to complete it yet - although I am playing a different version of TEK to other peoples. Mind you I did complete level 6 without too many problems and without discovering any empty Dervish units, so I must have fluked that one. As for tips, well, the most common things I try to do are: Discover where the enemy building are. <ii> Either build a few, very strong units and try to eliminate the factories as soon as possible or ... <iii> Train some troops and then try to capture as many hauling plants as possible. I, like many others, was playing with the blueprints function the other day. One of the funniest units I created was a cossack with about 6 XL engine upgrades - boy did that thing shift ;-) Finally, there are a number of improvements I would like to see were a TEK expansion pack to be produced (TEK II?). I already have sketches for a number of new buildings, guns and units and I think a new terrain type could be introduced. I also have other ideas for general improvements, along the lines of those suggested by others (and much more). However, I'm not sure what Artex's plans are - I'll have to talk to Jan. Mind, you having known how hard he has worked over the last few months, he probably needs a decent break. PS You mentioned in your review that you thought there might not be enough levels. IIRC Jan made some comment about producing some free extra levels, so that may go some way to combating this factor. I guess they have higher priorities ATM though. |
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Richard Goodwin |
Message #84427, posted by rich at 08:36, 24/5/2002, in reply to message #84426 |
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I wouldn't mind some screenshots of the other terrains I'd have had to actually play the game to do that rather than just start it up; and seeing as I've only just got an official review copy I'll be a wee bit busy for the next few days... ________ Cheers, Rich.
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Jan Klose |
Message #84428, posted by Jan Klose at 12:39, 25/5/2002, in reply to message #84427 |
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Hi, A patch is now available from www.artexsoft.com to remove the crashes that some people were experiencing. It also adds a 'pause' key (P). Cheers, Jan |
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Jonathan Atherton |
Message #84429, posted by Jon Atherton at 17:32, 28/5/2002, in reply to message #84428 |
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Thanks max. Unfortunatly my mouse has broken so I haven't been able to play it for a few days. Oh well as soon as I get a new one I'll be back trying to crack level 10:-) |
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Jason Togneri |
Message #84430, posted by filecore at 00:25, 29/5/2002, in reply to message #84429 |
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I want to be able to reach level 2!! Jan can't you do anything? Because I leave the country on the 13th for three months, and I'd like to play it a little before then... ~ Jason |
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[mentat] |
Message #84431, posted by mentat at 10:20, 30/5/2002, in reply to message #84430 |
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I want to be able to reach level 2!! Jan can't you do anything? Because I leave the country on the 13th for three months, and I'd like to play it a little before then...~ Jason Poor Jason. Anyone want to donate him another RiscPC for a couple weeks? ... ... |
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Jason Togneri |
Message #84432, posted by filecore at 16:17, 30/5/2002, in reply to message #84431 |
Posts: 3868
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Poor Jason. Anyone want to donate him another RiscPC for a couple weeks? ... ... Yeah and make it a StrongARM one too, it's been a long time coming... ~ Jason |
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