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Acorn Arcade forums: Games: TEK - how is it ?
 
  TEK - how is it ?
  (00:00 1/1/1970)
 
Max Palmer Message #84411, posted by Max at 13:35, 19/5/2002
Member
Posts: 66
Hi,

Now TEK's out, what do people think ?

Is it quiet round here 'cause you're all busy playing it ?

Is it going down well at Wakefield (is there much interest) ?

Max

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Nathan Message #84412, posted by Wrath at 23:00, 19/5/2002, in reply to message #84411
Member
Posts: 155
It looked impressive but difficult to get to chat to Jan as people were crowding around him. Went back later and had a nice chat about it. I don't think anyone can complain about it but didn't have chance to play it myself.
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Tony Haines Message #84413, posted by Loris at 10:50, 20/5/2002, in reply to message #84412
madbanHa ha, me mine, mwahahahaha
Posts: 1025
Hi,

Now TEK's out, what do people think ?

Is it quiet round here 'cause you're all busy playing it ?

Is it going down well at Wakefield (is there much interest) ?

Actually, I'm discussing it in the playpen.shock
It is a great game, but unfortunately has a few rough edges. If these get sorted out, I'd strongly reccomend it.

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Max Palmer Message #84414, posted by Max at 11:22, 20/5/2002, in reply to message #84413
Member
Posts: 66

Actually, I'm discussing it in the playpen.shock
It is a great game, but unfortunately has a few rough edges. If these get sorted out, I'd strongly reccomend it.

Thanks for the redirection to the playpen. I'd have never looked in there !

Max

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Mark Quint Message #84415, posted by ToiletDuck at 15:16, 20/5/2002, in reply to message #84414
Ooh ducky!Quack Quack
Posts: 1016
shock
keep away from it,
mentat & moss are baaaad tongue
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[mentat] Message #84416, posted by mentat at 16:02, 20/5/2002, in reply to message #84415
AA refugee
Posts: 20
shock
keep away from it,
mentat & moss are baaaad tongue

Who's bad?

Tchka-aow!

Ahem.

Join us in the 'pen, max! grin

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Max Palmer Message #84417, posted by Max at 06:51, 21/5/2002, in reply to message #84416
Member
Posts: 66

Who's bad?

Tchka-aow!

Ahem.

Join us in the 'pen, max! grin

Keep away from the light ;-)

I've been watching the discussion. There's some interesting points coming up which should probably be fed back to Artex. Hopefully those that are playing it are enjoying it.

Max

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[mentat] Message #84418, posted by mentat at 14:16, 21/5/2002, in reply to message #84417
AA refugee
Posts: 20
In case anyone doesn't know - there's another TEK discussion here...

Generic round up:

  • It crashes too much
  • The units behave like complete idiots (I will have to try putting them in passive/quiet mode)
  • Stationary gun turrets have unit attributes (i.e. you can tell them to patrol an area when they blatantly cannot move etc etc)
  • End of mission stats can become corrupted and turn you into a genocidal general if you get too good wink
  • Weapons fire (graphics and sound) are pretty bad. unhappy
  • Scenary and explosions are nice. smile
  • Tracking camera windows, Atlas transporter and route markers are cool cool
  • THERE IS NO PAUSE!!!! shock
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Michael Drake Message #84419, posted by mike at 16:23, 21/5/2002, in reply to message #84418
AA refugee
Posts: 30
Also...

  • Units can wander off the top/bottom of the screen, never to be selected again. unhappy
  • Sometimes it stops letting you build more units (even if you have enough credits).
  • Buying a unit sometimes gives you negative credits.
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Jason Togneri Message #84420, posted by filecore at 21:21, 21/5/2002, in reply to message #84419

Posts: 3868
Well I've read all the Icon Bar stuff, and I'm just glad it's not just my version tongue but seriously, I have completed the first mission several times now and it crashed every time. It's getting a little ridiculous.

*** FAO JAN KLOSE

You're no doubt aware of all the problems with TEK. Here's another: I pre-ordered the game some time ago, and for all my efforts didn't get my "mystery bonus gift" unhappy I am most disappointed. Can I expect one in the near future?

~ Jason

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[mentat] Message #84421, posted by mentat at 11:35, 22/5/2002, in reply to message #84420
AA refugee
Posts: 20
The mystery gift is a printed artwork depicting some TEK units (artists impression, not icons!) in the desert.

Signed by the Artex team (and some of the R-comp guys?).

How nice tongue

If you really want one, you could always call up R-comp and ask, I bet they won't mind sending you one wink

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Jan Klose Message #84422, posted by Jan Klose at 11:42, 22/5/2002, in reply to message #84421
AA refugee
Posts: 42

Units can wander off the top/bottom of the screen, never to be selected again. unhappy
You can use the key "A" to select all units (and "Z" to clear the selection). This feature is not mentioned in the manual.

Sometimes it stops letting you build more units (even if you have enough credits).

Buying a unit sometimes gives you negative credits.

This is what I've written in the Icon bar forum:

There seems to be a problem with the Wakefield version of TEK regarding game saving. We will fix this and release a patch within the next few days via www.artexsoft.com.

Oh, and we'll also implement a "pause" option and fix that silly "negative credits" problem on the way!

Hope that helps,
Jan

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Jonathan Atherton Message #84423, posted by Jon Atherton at 17:48, 22/5/2002, in reply to message #84422
AA refugee
Posts: 40
You can read my review on comp.sys.acorn.games.

Aside from the points already made, it's very good! Yes there are some downpoints but it really is a quality game. Except how on earth do you do mission 10 it's impossible! Jan, Max I'm looking in your direction:-)

Great game nontheless. The graphics are awsome!

Hey, I haven't got a free gift I want one. You never know those sig's could be worth a fortune.

[Edited by Jon Atherton at 18:50, 22/5/2002]

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Michael Drake Message #84424, posted by mike at 18:21, 22/5/2002, in reply to message #84423
AA refugee
Posts: 30
You can use the key "A" to select all units (and "Z" to clear the selection). This feature is not mentioned in the manual.

Thanks, that helps. smile

There seems to be a problem with the Wakefield version of TEK regarding game saving. We will fix this and release a patch within the next few days via www.artexsoft.com.

Oh, and we'll also implement a "pause" option and fix that silly "negative credits" problem on the way!

Cool! I'll look forward to that. smile Any chance of a Skirmish mode at some point? wink

Cheers,

Mike

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  Message #84425, posted by   at 12:38, 23/5/2002, in reply to message #84424
AA refugee
Posts: 3
I wouldn't mind some screenshots of the other terrains smile
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Max Palmer Message #84426, posted by Max at 06:50, 24/5/2002, in reply to message #84425
Member
Posts: 66
You can read my review on comp.sys.acorn.games.

Aside from the points already made, it's very good! Yes there are some downpoints but it really is a quality game. Except how on earth do you do mission 10 it's impossible! Jan, Max I'm looking in your direction:-)

Great game nontheless. The graphics are awsome!

Hey, I haven't got a free gift I want one. You never know those sig's could be worth a fortune.<br><br>[Edited by Jon Atherton at 18:50, 22/5/2002]

Bah (!) - and I didn't even get to sign my own artwork ;-)

Actually, level 10 is my favourite level. It's certainly very hard and I haven't managed to complete it yet - although I am playing a different version of TEK to other peoples. Mind you I did complete level 6 without too many problems and without discovering any empty Dervish units, so I must have fluked that one.

As for tips, well, the most common things I try to do are:
Discover where the enemy building are.
<ii> Either build a few, very strong units and try to eliminate the factories as soon as possible or ...
<iii> Train some troops and then try to capture as many hauling plants as possible.

I, like many others, was playing with the blueprints function the other day. One of the funniest units I created was a cossack with about 6 XL engine upgrades - boy did that thing shift ;-)

Finally, there are a number of improvements I would like to see were a TEK expansion pack to be produced (TEK II?). I already have sketches for a number of new buildings, guns and units and I think a new terrain type could be introduced. I also have other ideas for general improvements, along the lines of those suggested by others (and much more). However, I'm not sure what Artex's plans are - I'll have to talk to Jan. Mind, you having known how hard he has worked over the last few months, he probably needs a decent break.

PS You mentioned in your review that you thought there might not be enough levels. IIRC Jan made some comment about producing some free extra levels, so that may go some way to combating this factor. I guess they have higher priorities ATM though.

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Richard Goodwin Message #84427, posted by rich at 08:36, 24/5/2002, in reply to message #84426
Rich
Dictator for life
Posts: 6828
I wouldn't mind some screenshots of the other terrains smile
I'd have had to actually play the game to do that rather than just start it up; and seeing as I've only just got an official review copy I'll be a wee bit busy for the next few days... wink
________
RichGCheers,
Rich.
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Jan Klose Message #84428, posted by Jan Klose at 12:39, 25/5/2002, in reply to message #84427
AA refugee
Posts: 42
Hi,

A patch is now available from www.artexsoft.com to remove the crashes that some people were experiencing. It also adds a 'pause' key (P).

Cheers,
Jan

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Jonathan Atherton Message #84429, posted by Jon Atherton at 17:32, 28/5/2002, in reply to message #84428
AA refugee
Posts: 40
Thanks max. Unfortunatly my mouse has broken so I haven't been able to play it for a few days. Oh well as soon as I get a new one I'll be back trying to crack level 10:-)
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Jason Togneri Message #84430, posted by filecore at 00:25, 29/5/2002, in reply to message #84429

Posts: 3868
I want to be able to reach level 2!! Jan can't you do anything? Because I leave the country on the 13th for three months, and I'd like to play it a little before then...

~ Jason

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[mentat] Message #84431, posted by mentat at 10:20, 30/5/2002, in reply to message #84430
AA refugee
Posts: 20
I want to be able to reach level 2!! Jan can't you do anything? Because I leave the country on the 13th for three months, and I'd like to play it a little before then...

~ Jason

Poor Jason. Anyone want to donate him another RiscPC for a couple weeks? ... shock ... tongue

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Jason Togneri Message #84432, posted by filecore at 16:17, 30/5/2002, in reply to message #84431

Posts: 3868
Poor Jason. Anyone want to donate him another RiscPC for a couple weeks? ... shock ... tongue

Yeah and make it a StrongARM one too, it's been a long time coming... grin

~ Jason

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Acorn Arcade forums: Games: TEK - how is it ?