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Acorn Arcade forums: Games: Quake 3 Source Release
 
  Quake 3 Source Release
  davidm (13:05 14/10/2002)
  ToiletDuck (19:22 14/10/2002)
    davidm (10:33 15/10/2002)
      ToiletDuck (12:40 15/10/2002)
        Phlamethrower (11:46 21/10/2002)
          davidm (10:47 22/10/2002)
            Phlamethrower (11:42 22/10/2002)
              Phlamethrower (00:17 29/11/2002)
                andreww (13:39 15/4/2003)
 
David McEwen Message #84531, posted by davidm at 13:05, 14/10/2002
Member
Posts: 100
Should prove an interesting read for all programmers. Would be nice to have running when we have a machine up to it...

ftp://ftp.idsoftware.com/idstuff/quake3/source/Q3A_TA_GameSource_127.exe

...David

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Mark Quint Message #84532, posted by ToiletDuck at 19:22, 14/10/2002, in reply to message #84531
Ooh ducky!Quack Quack
Posts: 1016
shock
the next release after descent? grin
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David McEwen Message #84533, posted by davidm at 10:33, 15/10/2002, in reply to message #84532
Member
Posts: 100
Hehe...

Once the Omega 2 is out wink

Seriously we'd need a machine that had decent 3d capabilities and a processor able to feed the data. I haven't seen specs for a RISC OS machine that would do the job.

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Mark Quint Message #84534, posted by ToiletDuck at 12:40, 15/10/2002, in reply to message #84533
Ooh ducky!Quack Quack
Posts: 1016
yeah unhappy

mind you i just spotted a few links to a site that had written doom and a few other games for some colour nokia phones, and also the ARM11 is being released soon so maybe this source code could be used, just not on riscos indiff

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Jeffrey Lee Message #84535, posted by Phlamethrower at 11:46, 21/10/2002, in reply to message #84534
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
*Just spots all these updates on AA after not checking for a couple of weeks*

Hmm, perhaps a job for the Iyonix? cool

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David McEwen Message #84536, posted by davidm at 10:47, 22/10/2002, in reply to message #84535
Member
Posts: 100
It'd still need a hell of a lot of work. First they need a 3d api that interfaces with the gfx card they use.

Also all the floating point code would still need to be rewritten in fixed point - no fpu in an XScale. Not a simple task... still should just about be possible with the 3d acceleration. Without it it's not worth the effort.


...David

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Jeffrey Lee Message #84537, posted by Phlamethrower at 11:42, 22/10/2002, in reply to message #84536
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Well if Castle know what's good for them then they'll make an FPU available for Iyonix. Presumably they will be using a graphics card which has 3D hardware on it, so a port of OpenGL shouldn't be too difficult. They may even do it themselves shock
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Jeffrey Lee Message #84538, posted by Phlamethrower at 00:17, 29/11/2002, in reply to message #84537
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
*cough*IyonixnowavailablesoaportofQuake2/3shouldn'tbetoofarfetched*cough* smile
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Andrew Message #84539, posted by andreww at 13:39, 15/4/2003, in reply to message #84538
AA refugee
Posts: 555
Any news on the Descent conversion for the Iyonix? Personally I'd prefer Quake 2 for the RiscPC but must be realistic wink
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Acorn Arcade forums: Games: Quake 3 Source Release