|
Xenon 2000 |
|
Wrath (11:41 15/12/2000) johnstlr (13:54 15/12/2000) Wrath (14:47 15/12/2000) johnstlr (15:57 17/12/2000) ToiletDuck (19:47 17/12/2000) johnstlr (20:29 17/12/2000) ToiletDuck (21:54 17/12/2000) bemik (15:49 6/11/2008) andypoole (23:12 6/11/2008) bemik (14:55 7/11/2008) andypoole (15:39 7/11/2008) filecore (15:44 7/11/2008) bemik (17:19 7/11/2008) bemik (17:22 7/11/2008)
|
|
Nathan |
Message #85110, posted by Wrath at 11:41, 15/12/2000 |
Member
Posts: 155
|
I don't see how anyone missed it. Has anyone got November's issue of PC Format? Why? Because there is a tutorial on how to create Xenon 2000, they give you the graphics and the code and even the compiler! |
|
[ Log in to reply ] |
|
Lee Johnston |
Message #85111, posted by johnstlr at 13:54, 15/12/2000, in reply to message #85110 |
Member
Posts: 193
|
I didn't miss it. They give you the compiler and one level according to the latest version of PC Format. Hardly enough to create a complete game. The code is also more than likely based on DirectX which would give any person doing a port a few headaches.
[Edited by 9 at 13:55, 15/12/2000] |
|
[ Log in to reply ] |
|
Nathan |
Message #85112, posted by Wrath at 14:47, 15/12/2000, in reply to message #85111 |
Member
Posts: 155
|
As far as I read, it's spread over 6 months and thought that there were other levels on the next issue's CD. Surely it's worth looking at the code to see if it uses DirectX. |
|
[ Log in to reply ] |
|
Lee Johnston |
Message #85113, posted by johnstlr at 15:57, 17/12/2000, in reply to message #85112 |
Member
Posts: 193
|
I got the latest PC Format to take a look - I can't believe people pay 5quid for this magazine - it may have a lot of pages but it makes Acorn User look like an absolute bargin for worthwhile content. Anyway there's very little in the way of source code - just an app to display a level file. Aside from the reliance on Borland libraries for the GUI the source code (what's there) doesn't seem too bad. However there is no code there for the game itself (so no clue as to whether it uses DirectX or not - I'd be really surprised if it didn't) and I've no idea what format the graphics are in. Then again I've only spent about 15mins browsing through it so far.
|
|
[ Log in to reply ] |
|
Mark Quint |
Message #85114, posted by ToiletDuck at 19:47, 17/12/2000, in reply to message #85113 |
Quack Quack
Posts: 1016
|
when was Xenon 2000 released???? - that would give a clue to whether it used DirectX or not, & also, What version of Windows was it written for??? -DOS=easy peasy Windows95 = Might be ok Win98/2k = ur screwed Question: WHY IS IT THAT THE BLOKE WHO WRITE LINUX DIDNT REALISE THAT NOT EVERYONE HAD T3 CONNECTIONS OR HIGHER???? GRRRRR.... ah well, only 270 megs left to dload it might be done before Christmas |
|
[ Log in to reply ] |
|
Lee Johnston |
Message #85115, posted by johnstlr at 20:29, 17/12/2000, in reply to message #85114 |
Member
Posts: 193
|
Xenon2000 is brand new and it's not a commercial release. PC Format commissioned the Bitmap Brothers to do a 6 months series on how to write a game. They chose to update Xenon because of it's heritage and because it would be relatively simple for them to do it. I don't understand your distinction between Win95 and Win98. They're both Win9x kernels and both support DirectX. As for linux - well that's what CD-ROMs are for right?
|
|
[ Log in to reply ] |
|
Mark Quint |
Message #85116, posted by ToiletDuck at 21:54, 17/12/2000, in reply to message #85115 |
Quack Quack
Posts: 1016
|
hmmm when win95 was out there was more of a chance that it would support DOS, whereas with W98 u would definately need DirectX Hmmmm CDs... i dont trust the Post - & it requires money ah well, only 262megs left now |
|
[ Log in to reply ] |
|
ludek bem |
Message #108690, posted by bemik at 15:49, 6/11/2008, in reply to message #85110 |
Member
Posts: 4
|
ALL: are you still have source of xenon 2000, or where I can found it? |
|
[ Log in to reply ] |
|
Andrew Poole |
Message #108694, posted by andypoole at 23:12, 6/11/2008, in reply to message #108690 |
Posts: 5558
|
ALL: are you still have source of xenon 2000, or where I can found it? A quick google brings up this:
http://www.bitmap-brothers.co.uk/features/xenon2000/index.htm ?
Andy. |
|
[ Log in to reply ] |
|
ludek bem |
Message #108697, posted by bemik at 14:55, 7/11/2008, in reply to message #108694 |
Member
Posts: 4
|
thx andy, i know about this page. but this text is probably 8 years old without change. |
|
[ Log in to reply ] |
|
Andrew Poole |
Message #108698, posted by andypoole at 15:39, 7/11/2008, in reply to message #108697 |
Posts: 5558
|
thx andy, i know about this page. but this text is probably 8 years old without change. I think the "2000" bit of "Xenon 2000" qualifies that
Andy. |
|
[ Log in to reply ] |
|
Jason Togneri |
Message #108699, posted by filecore at 15:44, 7/11/2008, in reply to message #108698 |
Posts: 3868
|
That page was last modified on 31 January 2005, so really it's only four years out of date, if indeed it is out of date at all - isn't the information (apart from perhaps the comment about putting up documentation and more sections in "the next few weeks") still relevant?
Anyway, it's funny to think of what downloading a 12MB file meant when that page was first put online, compared to what a 12MB file means now - about ten seconds for some people... |
|
[ Log in to reply ] |
|
ludek bem |
Message #108700, posted by bemik at 17:19, 7/11/2008, in reply to message #108699 |
Member
Posts: 4
|
well, well. look like I must use my own brain (it will hurt)(as up writen, them(TBB) used their own compiler, thus maybe code is unusefull to use in VC++ environment)).
[Edited by bemik at 17:33, 7/11/2008] |
|
[ Log in to reply ] |
|
ludek bem |
Message #108701, posted by bemik at 17:22, 7/11/2008, in reply to message #108700 |
Member
Posts: 4
|
removed
[Edited by bemik at 17:32, 7/11/2008] |
|
[ Log in to reply ] |
|
|