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Acorn Arcade forums: Games: Frontier: Elite2 and Elite3
 
  Frontier: Elite2 and Elite3
  andreww (14:37 13/6/2001)
  Phlamethrower (14:48 14/6/2001)
    andreww (19:09 14/6/2001)
      filecore (11:31 21/6/2001)
        andreww (14:35 21/6/2001)
          davidm (15:03 21/6/2001)
            filecore (16:11 21/6/2001)
              andreww (21:34 21/6/2001)
                Nerik (23:00 21/6/2001)
                  filecore (11:59 22/6/2001)
                    filecore (12:00 22/6/2001)
                      ToiletDuck (15:45 22/6/2001)
                        SimonC (23:23 13/11/2001)
                          davidm (23:47 13/11/2001)
                            rich (10:41 19/11/2001)
                              filecore (12:39 19/11/2001)
                                andreww (18:51 19/11/2001)
 
Andrew Message #85611, posted by andreww at 14:37, 13/6/2001
AA refugee
Posts: 555
Has anybody seen these are available for DOS for 5UKP. The source is possibly included but could anybody convert it to ARM/C for a RISC OS version?
This would be permitted I understand under the rules of the Elite Club (www.eliteclub.co.uk)
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Jeffrey Lee Message #85612, posted by Phlamethrower at 14:48, 14/6/2001, in reply to message #85611
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Weren't all PC versions of Elite meant to be rather bad? Converting them would only be worth it if they were better than ArcElite.
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Andrew Message #85613, posted by andreww at 19:09, 14/6/2001, in reply to message #85612
AA refugee
Posts: 555
I don't know about that. There's quite a difference between all of them. Although I understand Elite 2 is graphically disappointing it seems to have far more depth and Elite 3 seems really quite good.
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Jason Togneri Message #85614, posted by filecore at 11:31, 21/6/2001, in reply to message #85613

Posts: 3867
> Weren't all PC versions of Elite meant to be rather bad? Converting them would only be worth it if they were better than ArcElite.

Does it have to be a straight conversion? Some things could surely be changed, like the Elite-A variant and of course ArcElite itself... I would welcome a hybrid Elite with both better graphics and gameplay...

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Andrew Message #85615, posted by andreww at 14:35, 21/6/2001, in reply to message #85614
AA refugee
Posts: 555
Well, there's already been a Hybrid Elite (the company who released so-called 'ArcElite').

Personally though, I'd prefer to see the much greater enhancements which were present in the sequels.

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David McEwen Message #85616, posted by davidm at 15:03, 21/6/2001, in reply to message #85615
Member
Posts: 100
It's all rather academic as the source isn't included as yet. Just read the news on the Elite Club site... it has been close to release for ages.

However in the mean time there is the source to Elite - The New Kind, Christian Pinder's project to reverse engineer the original. URL :

http://home.clara.net/cjpinder/elite.html

The code is in C and uses the Allegro library (no port is available of this for RISC OS), but the functions used aren't that difficult to implement. I'm not saying that I'm porting it though.

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Jason Togneri Message #85617, posted by filecore at 16:11, 21/6/2001, in reply to message #85616

Posts: 3867
> Well, there's already been a Hybrid Elite (the company who released so-called 'ArcElite').

I didn't mean hybrid as in the company Hybrid, I know about them because I am a huge fan of ArcElite. I meant hybrid as:

Main Entry: hy·brid
Pronunciation: 'hI-br&d
Function: noun
Etymology: Latin hybrida
Date: 1601
1 : an offspring of two animals or plants of different races, breeds,
varieties, species, or genera
2 : a person whose background is a blend of two diverse cultures or
traditions
3 a : something heterogeneous in origin or composition : COMPOSITE
<artificial hybrids of DNA and RNA> <a hybrid of medieval and
Renaissance styles> b : something (as a power plant, vehicle, or
electronic circuit) that has two different types of components performing
essentially the same function
- hybrid adjective
- hy·brid·ism /-br&-"di-z&m/ noun
- hy·brid·i·ty /hI-'bri-d&-tE/ noun

Alternatively, to make it a little clearer:

Entry Word: hybrid
Function: noun
Text: an offspring produced by parents of different strains, breeds,
varieties, species, or genera <the mule is a hybrid of the ass and the
horse>
Synonyms b******, cross, crossbred, crossbreed, half blood, half-breed,
mongrel, mule
Related Word incross, incrossbred, outcross; combination, composite,
mixture
Contrasted Words pureblood, purebred, thoroughbred

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Andrew Message #85618, posted by andreww at 21:34, 21/6/2001, in reply to message #85617
AA refugee
Posts: 555
Ah, a biologist as well! So we have two things in common!
  ^[ Log in to reply ]
 
Charles Taylor Message #85619, posted by Nerik at 23:00, 21/6/2001, in reply to message #85618
Member
Posts: 24
Does it have to be a straight conversion? Some things could surely be changed, like the Elite-A variant and of co
urse ArcElite itself... I would welcome a hybrid Elite with both better graphics and gameplay...

Well, my brother used to have frontier on his Atari ST, the features that Frontier added were mostly the new features in
Elite-A, plus many more ship designs, more complex ship models, and the ability to land on planets.The game features an entire modelled galaxy (a real-sized one) with accurate nearby stars, and occupied one 720k disc.
I believe that Mr. Braben knew one of the authors of Karma, and certain ideas may have been swapped between them.
The PC version included texture mapping on the graphics.
Unfortuately, the game included real space dynamics (like AFAIK, Black Angel) - with benific of any type of fly-by-wire
computer assist - making dogfights very difficult.The follow up, 'Elite 3' was, AFAIK, more game/less simulation, but suffered from bugs.

Charles

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Jason Togneri Message #85620, posted by filecore at 11:59, 22/6/2001, in reply to message #85619

Posts: 3867
I believe that Mr. Braben knew one of the authors of Karma, and certain ideas may have been swapped between them.

Does anyone know what happened to Karma? I have the original release 1.1 of the flight trainer, and it is still a great program... but I was looking forward to progress, and it seems to have died a little. I checked their website but it hasn't been updated for ages.

Anyone know?

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Jason Togneri Message #85621, posted by filecore at 12:00, 22/6/2001, in reply to message #85620

Posts: 3867
Ah, a biologist as well! So we have two things in common!

Actually, we don't... I'm a journalist. I just need to know a lot to be any use as a journalist, despite what people may say.

*sniffs disdainfully and waits for the disparaging comments*

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Mark Quint Message #85622, posted by ToiletDuck at 15:45, 22/6/2001, in reply to message #85621
Ooh ducky!Quack Quack
Posts: 1016
ill be the biologist if u want then smile
heh, im having great fun preparing for the practical exam monkey
  ^[ Log in to reply ]
 
Simon Challands Message #85623, posted by SimonC at 23:23, 13/11/2001, in reply to message #85622
Elite
Right on, Commander!

Posts: 398

However in the mean time there is the source to Elite - The New Kind, Christian Pinder's project to reverse engineer the original. URL :

http://home.clara.net/cjpinder/elite.html

The code is in C and uses the Allegro library (no port is available of this for RISC OS), but the functions used aren't that difficult to implement. I'm not saying that I'm porting it though.

I started converting that once. Knocked up a complete and utter mess to do the Allegro bits, but it worked after a very slow and useless fashion. More of an academic exercise, really, although some day I might go back and polish it off. Learning how to program properly would probably help smile

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David McEwen Message #85624, posted by davidm at 23:47, 13/11/2001, in reply to message #85623
Member
Posts: 100
The code looks fairly easy to get running although as you say a vanilla version would be slow. There is an abundance of floating point math through the code... but getting the vanilla version up and running would be a start.

Come on someone must be interested in getting a port out. I can't deal with all the entertainment related conversions... smile

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Richard Goodwin Message #85625, posted by rich at 10:41, 19/11/2001, in reply to message #85624
Rich
Dictator for life
Posts: 6828
Does anyone know what happened to Karma? I have the original release 1.1 of the flight trainer, and it is still a great program... but I was looking forward to progress, and it seems to have died a little. I checked their website but it hasn't been updated for ages.

Anyone know?

Um, unfortunate choice of words, which fighting my usual tactlessness I'm trying desperately not to make a joke about. Basically IIRC one of the programmers died in a road accident; the remaining half of the programming team tried to continue but there doesn't seem to be any updates on the website since mid 1997

http://www.argonet.co.uk/users/inspire/karma/karma.html
________
RichGCheers,
Rich.

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Jason Togneri Message #85626, posted by filecore at 12:39, 19/11/2001, in reply to message #85625

Posts: 3867
Um, unfortunate choice of words

Aaaahhh... oops. Oh well. It's a pity, because it looked like a fascinating proposition... I wonder if anything will ever be done with it as it stands... probably not... thanks anyway for letting me know.

~ Jason

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Andrew Message #85627, posted by andreww at 18:51, 19/11/2001, in reply to message #85626
AA refugee
Posts: 555

Aaaahhh... oops. Oh well. It's a pity, because it looked like a fascinating proposition... I wonder if anything will ever be done with it as it stands... probably not... thanks anyway for letting me know.
~ Jason

Yes it would be nice to see a new space-sim. A new, modern-day flight-sim. would also be good.

Andrew

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Acorn Arcade forums: Games: Frontier: Elite2 and Elite3