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are you listening!? |
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andreww (09:46 13/7/2001) Phlamethrower (13:49 14/7/2001) [Steve] (19:18 14/7/2001) andreww (22:06 14/7/2001) johnstlr (07:37 15/7/2001) andreww (10:29 15/7/2001) ToiletDuck (17:25 15/7/2001) rich (12:59 17/7/2001) andreww (13:04 18/7/2001) Max (18:04 18/7/2001) andreww (22:14 18/7/2001)
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Andrew |
Message #85637, posted by andreww at 09:46, 13/7/2001 |
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Posts: 555
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Look, I know there are graphics experts out there. either help VOTI or help Artex, but do contribute something!!! |
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Jeffrey Lee |
Message #85638, posted by Phlamethrower at 13:49, 14/7/2001, in reply to message #85637 |
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Posts: 15100
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Methinks TIB could do with a 'computer graphics for beginners' series... |
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Steve Allen |
Message #85639, posted by [Steve] at 19:18, 14/7/2001, in reply to message #85638 |
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Posts: 56
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What progs are used for designing tho? And in what format are they saved in.. I don't know these things |
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Andrew |
Message #85640, posted by andreww at 22:06, 14/7/2001, in reply to message #85639 |
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Posts: 555
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Designing graphics do you mean? |
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Lee Johnston |
Message #85641, posted by johnstlr at 07:37, 15/7/2001, in reply to message #85640 |
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Posts: 193
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What progs are used for designing tho? And in what format are they saved in.. I don't know these things In general you'll probably find that, with the current state of affairs, the developers aren't that bothered providing the formats used are documented or can be translated into a documented format. RISC OS has a wealth of translation utilities so it's easy to get bitmap graphics into the RISC OS sprite format. Similarly most 3D packages have an "export as text" option. Therefore, whatever packages people are most comfortable using. |
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Andrew |
Message #85642, posted by andreww at 10:29, 15/7/2001, in reply to message #85641 |
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Posts: 555
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If you mean what you should use, then if you have a PC you will have access to a wide range of utilites. For RISC OS, probably the most useful are Composition, Photodesk for designing any 2D graphics although Composition can render TopModel files and is useful for putting together images whatever their source. For 3D, TopModel is probably the best package and is the only one to my knowledge which will be updated. We're waiting for news form Cerilica about this and especially about the animation upgrade which will hopefully allow character animations. As Lee says there are a multitude of conversion utilities butwe're lacking for example in VRML2 conversion and digital movie creation, conversion and editing software. From VOTI's viewpoint, help with animated 3D models and access to movie software would be useful for current projects. |
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Mark Quint |
Message #85643, posted by ToiletDuck at 17:25, 15/7/2001, in reply to message #85642 |
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Posts: 1016
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hrmm, well hopefully RiscGeL should fill in places here soon, as the test game should be quite demanding and need quite a few tools written for it |
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Richard Goodwin |
Message #85644, posted by rich at 12:59, 17/7/2001, in reply to message #85643 |
Dictator for life
Posts: 6828
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Use what you're most comfortable using? Indeed, many people still do the small jobs in Paint, which despite a lack of undo buffer and fancy fills is still pretty good, including multiple views at different magnifications. A good package to learn with, especially if you start learning the tricky stuff like hand-antialiasing and dithering in the desktop palette - after that every other package is a doddle! There was one really good graphics package for designing game graphics on the Acorn range, but alas the company that was supposed to market it went bust before it was released. It was called QPaint, a rip off of the Amiga DPaint. I've been trying to get the right to give it away on these pages for years, but one of the authors was Dutch(?) and vanished - I think he had to do military service. It was monotasking, but its easy to use interface, split-screen zoom option, darken and lighten tools, and easy cut-out of game characters made effects like shadowing, anti-aliasing, glass effects and the like very easy to do. I used it on some graphics for Darkwood and the Thames Water/James Pond game to distinctive effect, and Dave Flynn of Oregan/Paradise fame used it up until he went on to work for companies like Codemasters. I had it converted to work on RiscPCs, but these days hand-drawn MODE 13 graphics seem to be frowned on; a high res version would be nice. I've also used "proper" graphic design tools like Photodesk and ArtWorks in game work, although usually to add effects or do loading banners as they're too tricky to use for large numbers of small (e.g. 16x16) blocks. |
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Andrew |
Message #85645, posted by andreww at 13:04, 18/7/2001, in reply to message #85644 |
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Posts: 555
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Increasingly though, 3D design packages are required for RISC OS games. I keep asking cericila and sincronia about this. I wish there was more interestt or the interest was more visible. |
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Max Palmer |
Message #85646, posted by Max at 18:04, 18/7/2001, in reply to message #85645 |
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Increasingly though, 3D design packages are required for RISC OS games. I keep asking cericila and sincronia about this. I wish there was more interestt or the interest was more visible. I do virtually everything in 3D these days. However, despite the fact I have a decent PC, I keep coming back to my Risc PC to do the modelling in TopModel. It seems to work much more intuitively than the PC packages I own. However, it does lack some features that increase the legwork you have to do. Also its bevelling is horribly broken most of the time. Still, it's my modelling package of choice. However, you can forget rendering ... :-< Regards, Max PS Compo is excellent too. |
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Andrew |
Message #85647, posted by andreww at 22:14, 18/7/2001, in reply to message #85646 |
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Posts: 555
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So one person who is a TopModel fan! Hopefully it won't be too long now before we get the update and the plug-ins which might alleviate some of the defecits / problems.I think the rendering is variable but on top of that expectations have risen in light of developments in the PC world. |
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