Acorn Arcade forums: Games: ARM asm routines
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ARM asm routines |
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stenlik (08:57 13/7/2004) tribbles (09:02 13/7/2004)
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Petr Mazanec |
Message #85699, posted by stenlik at 08:57, 13/7/2004 |
AA refugee
Posts: 1
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Hi, I am actually trying to program a game for Symbian OS (previously EPOC). I want to speed up some routines for such basic thing as memory block moving, testing arrays for collision and so... Also some math routines interests me. Mainly things which are not Symbian specific, but must be generally in each 2D game. The smartphones uses ARM9 based processor. I have no big experience with optimizing. Are there any resources on internet, some open sources, tutorials??Thanx and Bye STeN |
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Jason Tribbeck |
Message #85700, posted by tribbles at 09:02, 13/7/2004, in reply to message #85699 |
Captain Helix
Posts: 929
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I started to write a book on optimising ARM code - however, I didn't think there would be much of a demand for it, so I 95% abandoned it. You may try looking through archives of some comp.sys.arm newsgroups - there have certainly been some useful pieces of code posted in them. |
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Acorn Arcade forums: Games: ARM asm routines |