Word has it that
RCI's next release will be a sequel to their 3D blaster
Descent called, unsurprisingly, Descent II. We've put together a
preview so that you can ask all the right questions at tomorrow's show...
Click here to see the preview
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Descent II Preview |
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(14:42 10/2/2001) Rich Goodwin (15:04 10/2/2001) Mark Quint (16:57 10/2/2001) William McNee (17:28 10/2/2001) Nathan (12:59 11/2/2001) Andrew Weston (15:14 11/2/2001) William (19:21 11/2/2001) David McEwen (19:23 11/2/2001) Nathan (09:13 12/2/2001) David McEwen (10:56 12/2/2001) Nathan (23:35 12/2/2001) David McEwemn (10:47 13/2/2001) Andrew Weston (19:30 14/2/2001)
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Andrew Weston |
Message #86904, posted at 14:42, 10/2/2001 |
Unregistered user
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I really wish they could have released F16. I think what we need is a new Flight Simulator and this looked just the ticket. |
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Rich Goodwin |
Message #86905, posted at 15:04, 10/2/2001, in reply to message #86904 |
Unregistered user
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I think F16 is waiting for the hardware to run it. Once the Omega comes out I'm sure we'll be hearing an announcement... |
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Mark Quint |
Message #86906, posted at 16:57, 10/2/2001, in reply to message #86905 |
Unregistered user
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Descent 2 isnt a bad game to add to the collection thou :) one question though: how do they get their movies to run, and what format do they use, as its apparently going to work fine on RiscOs. |
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William McNee |
Message #86907, posted at 17:28, 10/2/2001, in reply to message #86906 |
Unregistered user
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Thank God for RCI. This is great news, as I thought the first game was pretty good. I'm wondering how fast it will run on older machines, though. |
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Nathan |
Message #86908, posted at 12:59, 11/2/2001, in reply to message #86907 |
Unregistered user
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You can correct me if I'm wrong but Descent 2 is extremely unlikely to run on anything less than an SA but the game stretches SA a bit too far at the moment. Maybe the new coder would be able to improve this situation since Jack Parkinson has now left the scene and sold his RPC. |
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Andrew Weston |
Message #86909, posted at 15:14, 11/2/2001, in reply to message #86908 |
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Really? Did he write anything else? |
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William |
Message #86910, posted at 19:21, 11/2/2001, in reply to message #86909 |
Unregistered user
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I don't know who Jack Parkinson is. Sounds like the Omega might be ideal for this game, and I might be getting one later this year. However, I'll be buying the game anyway to run on my current SA machine. |
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David McEwen |
Message #86911, posted at 19:23, 11/2/2001, in reply to message #86910 |
Unregistered user
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Jack had nothing to do with the Descent 2 port other than bits and pieces of the D1 code being used. As far as speed goes... the SA is the target, it may run on an ARM 7 acceptably with linear texture mapping and in a low res. Nothing lower than an ARM 7 though. |
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Nathan |
Message #86912, posted at 09:13, 12/2/2001, in reply to message #86911 |
Unregistered user
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Jack did have something to do with it because RCI had to buy his machine for the source code. |
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David McEwen |
Message #86913, posted at 10:56, 12/2/2001, in reply to message #86912 |
Unregistered user
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Yeah the source code to *Descent 1*!!!! |
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Nathan |
Message #86914, posted at 23:35, 12/2/2001, in reply to message #86913 |
Unregistered user
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Wrong. |
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David McEwemn |
Message #86915, posted at 10:47, 13/2/2001, in reply to message #86914 |
Unregistered user
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Nathan if you can tell me why I'm wrong, and produce evidence I would be interested. Since I'm doing the port (if that's not obvious already) I think I'm in a pretty good position to know what's going on. I don't care if you don't believe me... I know what I'm doing, I know what I'm working with. The only work of Jack's that I am using are bits and pieces of his D1 port. In future check your information before you post. |
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Andrew Weston |
Message #86916, posted at 19:30, 14/2/2001, in reply to message #86915 |
Unregistered user
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They call him the 'Silicon Messiah' This in itself is the evidence. ;-) |
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