Simon tells us: "For the past week, I've been porting Mesa 3.2 (an open-source OpenGL-type API) to RISC OS and a BeOS driver for NVidia 3D accelerators. A port of Mesa to RISC OS was done years ago, but the software implementation was slow and the rendering quality poor. I've succeeded in getting the 3D accelerator included with every Iyonix working with my driver.
"The driver is capable of double-buffering, texturing (including mip-mapping), lighting and shading, all in hardware. It also provides a number of 2D functions such as sprite cacheing and plotting, which may be provided as a library for 2D games.
"I will release the driver soon under the GPL (it is still in pre-alpha stages). This means the driver will be completely free. All I ask is that I get a free copy of any game made for the library. ;o)"
Watch this space for more news on websites, downloads and demos.