log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- PinBoard 2.05 released (News:2)
- Rougol Talk July 2024 - Nathan Atkinson (News:2)
- Rougol August 2024 meeting on monday (News:)
- Rougol July 2024 meeting on monday (News:2)
- Sunday coding session with Gerph on Sunday (News:1)
- Livestream coding session with Gerph this sunday (News:2)
- WROCC July 2024 meeting - Draw/ROD double bill (News:)
- WROCC July 2024 meeting on... Hughes and Peter Richmond (News:)
- July developer 'fireside' chat is on saturday night (News:)
- June 2024 News Summary (News:)
Related articles
- Interviews: Martin Piper
- Interview: Nathan Atkinson
- Interviews: Jason Tribbeck
- Interviews: The TEK team
- Interviews: Jan Klose
- Interviews: Andrew Docking
- Interviews: Eddie Edwards
- Interviews: Tom Cooper
- Interviews: Justin Fletcher
- Software Preservation at the ROUGOL Show
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: News and features: Interviews: Chris Stapleton
 

Interviews: Chris Stapleton

Posted by Tim Fountain on 00:00, 6/11/2000 | , ,
 
Chris Stapleton is best known for his part in Eclipse's simulation game Global Effect. He has been an Acorn fan for about 10 years, although he says he spends more time playing with Linux these days. He currently works for IBM, programming in the new Air Traffic Control Centre at Swanwick, Hampshire.
 

 
 
Acorn Arcade: What exactly was your part in Global Effect and who else was working on it?
 
 
Chris Stapleton: I was the main converter, responsible for coding the user interface, the AI and the graphics. Rich Brown was also involved in converting the Modelling side. Paul Cherry did the testing and Jason Tribbeck did the sound and front end.
 
 
 
 
 
Acorn Arcade: How did you get involved with the project?
 
 
Chris Stapleton: God knows. I think we approached Eclipse and they said "do Global Effect and maybe there will be more conversions later".
 
 
 
 
 
Acorn Arcade: How long did it take altogether?
 
 
Chris Stapleton: About 15 months.
 
 
 
 
 
Acorn Arcade: Why was the military part of the game not available when it was released?
 
 
Chris Stapleton: Because we were told that the initial sales were aimed at education and the Battle options were not required for that. (remember that at the time the environment was a big issue and I think it was thought that a program that included environmental issues would sell to schools).
 
 
 
 
 
Acorn Arcade: What do you think the future holds for the Acorn games scene and the Acorn scene in general?
 
 
Chris Stapleton: Oops, What future, Even if (and it is a BIG if) Iron Dignity turns out to be a fantastic game I don't see anything else on the horizon to continue Acorn specific games. The PC and Platform Games (I have a Sony Playstation) have a huge lead in the games department which nothing is going to change. The current crop of conversions are good but no-where near revolutionary enough to re-light the Acorn games scene!
 
 
 
 
 
The code for the military part of Global Effect currently resides in the Coding Vault.
 
Log in to comment on this article

Acorn Arcade forums: News and features: Interviews: Chris Stapleton