![](/news/images/asylum.gif)
Hugh Robinson has contacted us to let us know that he's converted classic Acorn platformer
Asylum to C, using the
SDL library. With full support of original author Andy Southgate, Hugh's source code has now been released under the GPL, and is available to download from the SVN repository on the
SourceForge project page.
Although a quick look at the source suggests to me that it's fully converted, there are still some bugs and compatability issues to sort out, so feel free to send any fixes Hugh's way if you manage to get the game running. Although the source to Asylum has been available on
asylum.acornarcade.com for a few years now, this is the first known port of it to any other platform (and could potentially form the basis of a back-port to RISC OS, to produce a fully 32bit compatible version).
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SDL port of Asylum released |
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andypoole (00:03 10/7/2007) blotwell (02:23 10/7/2007) filecore (07:27 10/7/2007)
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Andrew Poole |
Message #103447, posted by andypoole at 00:03, 10/7/2007 |
Posts: 5558
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Very nice. It compiled on my Ubuntu running laptop fine, and runs. Although it segfaults when I try and jump ![unhappy](/images/smileys/unhappy.gif) |
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Hugh Robinson |
Message #103448, posted by blotwell at 02:23, 10/7/2007, in reply to message #103447 |
Member
Posts: 1
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When you jump? Then my guess is there's a problem with playing sound effects. Try stubbing out bidforsound(). |
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Jason Togneri |
Message #103449, posted by filecore at 07:27, 10/7/2007, in reply to message #103447 |
Posts: 3867
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It compiled on my Ubuntu running laptop fine, and runs. You have an Ubuntu, running laptop? Most other people have a laptop, running Ubuntu. |
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